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PrinceLudwig

51 Game Reviews

15 w/ Responses

...I dunno...

It's reeeaallly repetitive.
Sometimes this is a good thing but it's the same three courses with lesser and lesser best lap time.
There's no punishment for squishing yourself though, only restarting the lap, only a punishment not meeting the best lap time.
So if you don't meet it, just suicide or you'll have to restart.
Which you don't want to because you don't want to go through all of the same laps again.
For a game called "Fastest Snail", that implies there is a basis in which you are trying to be faster than. So having a solo romp is...kinda...startling.

This is worse than the pong game. <<

...Not shooting the worms isn't the best glitch ever. It's just sad.
Why did you include the rock if you don't want us to click on it?
Which I did. And it failed.
...This is crappier than being aimless. The aim of this is to see wot it is, be :| about it, have your time wasted and then have this blammed.
...Sorry. It's the truth.
You don't seem to like to have sound in your games, do you? >>
Don't BRB in the description. This isn't a chat. <<

Aidmun responds:

Ill leave an abusive responce in a minuite BRB.

Potential to be ridiculously epic.

I'm sure you know you have to put music to this. %u266A
With a story, this can be more epic than it shows...Hehe. A lone stickman against...erm. ...Nevermind.
But especially with the Greek columns at the last level. The dynamite was REALLY well done and surprising to even be in the game. It makes it seem that the stickman is trapped in some bright and cheerful world when he wants to get back to reality...
And he is trapped in some Greek dungeon. ...Awesome.
Graphics fit perfectly...although scenery would always be nice.
Going back to the start adds...artifical length to the game, I guess. Level 2's key backtracking makes it by far the hardest level, especially due to no long land stretch cushioning you from endless abyss.
I definitely think you should make a sequel...:D

Stickmaniac responds:

I have many, many ideas to make this game longer and better.

Extremely well-done!

I made it up to level 15 then started going back and gettin' some of the red gems I missed.
I'll definitely go back and try and beat it.
I wonder wot the red gems are for? >_>
Lava makes things REALLY, REALLY hard.

Skill? More like...

....more like luck, if you ask me.
And the instructions screen is a tad too cluttered.

Well-made, fun game that is DKC like.

It's pretty obvious you got your inspiration from Donkey Kong Country. :o
That said, this is very well made, and has that charm that makes me want to replay the level when I (frequently) get my character killed. >.>
I was about to complain about scenery when I got to the jungle portion, so no complaint there.
The boat is a bit clunky, though.
*is at level 10*

Eh. Not as "premium" as the games themselves.

I reeeeaaally like the music choice, but...
The havin' the boxes droppin' element if you go too fast is redundant and needs some more tweaking, since I was movin' real slowly 'round seven boxes and they were placed relatively well on the stack and they fell and exploded on Santa.
Wot's really redundant 'bout this is that the explosion doesn't give you a gameover, but Santa and his sled are paralyzed and cannot move, so the falling box explodes on him AGAIN and then a gameover. I dunno. A little redundant.
And the zoomin' out mechanic is good until 'bout 10 boxes then it starts gettin' too far and you can barely see anythin'.

Abysmal.

Got up to Texas as McCain.
Strangely after winning the first two "levels", the map was still blue. I thought I won.
And how did I lose the entire election by losing Texas? ><
Clunky battle system and wonky hitboxes. No music and no motivation.
And Obama got hard at Texas.
Can I fight Biden eventually, too? >>

Um. Wot?

First off...
Controls are terrible and make no logical sense.
The green bubble is there for...wot purpose?
And when you accelerate, the controls are incredibly lulzy and extremely impossible to control.
And the music is random.
>>
There isn't even a need to move...

I love it. Played through all 50 levels too...

It was very Bloons-like, which is a good thing. You didn't need the infinite bombs. I didn't anyways. A lot of the levels it is easier to just ignore the environment and bomb yourself straight up, however. Level 36 is a perfect example. I don't even know wot you should do besides bomb straight up and then keep propelling yourself.
Some levels are creative though, which off-set this.
Music would be nice, however. The difficulty is fine regardless. Perhaps some sort of guard against bombing straight up in levels like 36 to better get your creativity across.
All in all, a fun timewaster and diversion. Not much effort needed to beat all 50 levels, but still very good that you put that much in.

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Ludwig Von Koopa @PrinceLudwig

Male

Prince.

Koopa Kingdom

Joined on 6/11/08

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